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		[page:Loader] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			[name] can be used to load cube maps. The loader returns an instance of [page:CubeTexture] and expects the cube map to
			be defined as six separate images representing the sides of a cube. Other cube map definitions like vertical and horizontal cross, 
			column and row layouts are not supported.
		</p>
		<p>
			The loaded [page:CubeTexture] is in sRGB color space. Meaning the [page:Texture.colorSpace colorSpace] 
			property is set to `THREE.SRGBColorSpace` by default.
		</p>

		<h2>Code Example</h2>

		<code>
const scene = new THREE.Scene();
scene.background = new THREE.CubeTextureLoader()
	.setPath( 'textures/cubeMaps/' )
	.load( [
				'px.png',
				'nx.png',
				'py.png',
				'ny.png',
				'pz.png',
				'nz.png'
			] );
		</code>

		<h2>Examples</h2>

		<p>
			[example:webgl_materials_cubemap materials / cubemap]<br />
			[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
			[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
		</p>

		<h2>Constructor</h2>

		<h3>[name]( [param:LoadingManager manager] )</h3>
		<p>
			[page:LoadingManager manager] — The [page:LoadingManager loadingManager]
			for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />

			Creates a new [name].
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Loader] class for common properties.</p>

		<h2>Methods</h2>
		<p>See the base [page:Loader] class for common methods.</p>

		<h3>
			[method:CubeTexture load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
		</h3>
		<p>
			[page:String urls] — array of 6 urls to images, one for each side of the
			CubeTexture. The urls should be specified in the following order: pos-x,
			neg-x, pos-y, neg-y, pos-z, neg-z. They can also be
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
			Note that, by convention, cube maps are specified in a coordinate system
			in which positive-x is to the right when looking up the positive-z axis --
			in other words, using a left-handed coordinate system. Since three.js uses
			a right-handed coordinate system, environment maps used in three.js will
			have pos-x and neg-x swapped.<br />
			[page:Function onLoad] (optional) — Will be called when load completes.
			The argument will be the loaded [page:CubeTexture texture].<br />
			[page:Function onProgress] (optional) — This callback function is
			currently not supported.<br />
			[page:Function onError] (optional) — Will be called when load errors.<br />
		</p>
		<p>
			Begin loading from url and pass the loaded [page:CubeTexture texture] to
			onLoad. The method also returns a new texture object which can directly be
			used for material creation.
		</p>

		<h2>Source</h2>
		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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